﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Tetris
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.CursorVisible = false;
            int start_X = 0;
            int start_Y = 0;
            int fieldWidth = 14;
            int fieldHeight = 20;
            Console.SetCursorPosition(0, start_Y + fieldHeight + 3);
            Handler hd = new Handler();
            GameField field = new GameField(start_X, start_Y, fieldHeight, fieldWidth);
            GameLogic gaming = new GameLogic(field, hd);
            gaming.MoveLogic();
        }
    }
}
